![]() ![]() You have youth cups and league (18 and 21), no academies, you just buy them from market. 1 credit is 1$ (I think, not sure if 1£ or 1E) Most of the amazing teams go for around 30-40 credits 6-8 teams, good ones go for 20-30 credits 8-10 teams, the rest lower. I must mention that this is bought through credits, that you buy with real cash, to 1 support the game and 2 help on making it better (check the podcasts out). You get 2 cup games for your divison plus one Gameworld cup, + a "champions league" type cup, another cup rewarded by bplaying live games, and now we have a world cup, where you can pick a national squad to manage. This is the third in a series of updates focussing on improving the match experience.The game consists of buying players from the market and working your way up the divisions. which tactics people are using and which types of players people are looking to recruit), so be prepared to play some games to test out some new tactics to help adjust to the significant changes! We expect there to be a significant shake-up to the tactics and player meta (i.e. Many of these new roles additions/changes were created in order to enable more types of tactics to be created (and to provide some additional counters to the more popular tactics). There have been numerous updates to current player roles and some brand new player roles created. From a visual point of view, the way the ball is represented when it is off the ground is much clearer. There have been significant improvements to player decision-making with regards to passing, shooting, dribbling, and heading, as well as both defensive and offensive movement. Much of it has been incorporated into this update. Thanks for all the feedback people have been providing. This update primarily focusses on improving the match engine itself, with a particular focus on player decision-making. ![]()
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